

Art - Marvelous Workflows
There are a couple of techniques that I have been using a lot recently and give me a good, quick turnaround from high poly detailed mesh...


Art - We hit a Barrier
Finally having some fun in substance painter and getting near final assets into the level, I just finished this barrier, I'm not happy...


Art - High Poly Shenanigans
I keep forgetting to show some of the assets I've actually made a good start on. Over the building mesh weeks I was struggling to get the...


Art - Using the Building System
So with a bit of an update on the art direction of the enviornment and Elliott's Bluprint to make buildings I managed to get the first...


Art - Inspiration
I really want to make sure the previous history of the city is clear. Make the viewer understand that the citizens of the city have...


Art - Materials and Lego set
After some critique I have done a second pass on some of the materials to try and get them to the level I wanted them. I did a lot of...


Starting on the Tileset
First thing Monday morning I started to build up a toolbox of meshes to make the tileset from, for example different windows, different...


Art - Material Update and a Concept
So I spent a couple of weeks working on getting some base materials down and sorting some things out for the tileset. I've had some...


Loads of Nodes
So this week we are working hard on creating a library of materials to be used both for the MaterialPack and for individual assets. We...


Art - World Building
When we started discussing the project we were focusing on a temple built into a standing rock based off the top two images....