Art - High Poly Shenanigans
I keep forgetting to show some of the assets I've actually made a good start on. Over the building mesh weeks I was struggling to get the technical element of the meshes to work in the way we were wanting. Now that the walls are working as we wanted and I've worked out how I want the materials to work with everything I can start to make some real movement on the building assets (unfortunately a bit late but this modular system is slightly different to what I'm used to). Its about time for an update on the assets, most things have been modelled using the double turbosmooth method and baked down, using discretion as to whether a zbrush pass will be necessary.
And here are some windows that I've been working on, they aren't quite final but they are getting close. the Arched Windows are getting a pass of grime in engine and the bricks and general roughness needs a lot of work still.
I'm quite pleased with my cardboard :)