

Art - Post Mortem
Introduction/Overview Elliott and I have created an environment pack for a near-future slum with a European/British Slant, the overall...


Art - Final Renders and Flythrough
We're working on sound with a masters student over the next week and should have some immersive sound for the VR version we're showing at...


Art - Asset Pack Finalised!
The asset Pack is at last finalised and the next week will just be touching up lighting, working on the flythrough and various other...


Art - First Pass Marketing Assets
So one of the important goals was to get the first pass of screenshots and flythroughs done well in advance of hand-in so that they could...


Art - Sandbags
Once again I started out with Zbrush's Zmodeller brush for all of these assets. Then I took them into Substance painter and went to town....


Art - Sofa
So with the last few large, hero type assets left to make I got straight into zbrush and started to play with the Zmodeller brush. Baked...


Art - Lighting Update
So after talking to a few people about the lighting in the last post I have worked up a night time lighting situation and I'm going to...


Art - Lighting and Composition
After the previous post I continued to work on different layouts and compositions I have moved more and more towards the idea of a...


Art - Starting Some Sculpts
So when I need a break from re-jigging and re-lighting I've started to sculpt some assets that can be used for various things first up...


Art - Rejig time
This past week I have had some great feedback and critique on the project. Unfortunately this all points to something I was expecting but...