

Art - Rejig time
This past week I have had some great feedback and critique on the project. Unfortunately this all points to something I was expecting but...


Tech - Week Eleven
Continuing on making decals, this week, I have been working on road markings. Road markings are a surprisingly interesting dilemma. Do...


Art - Marvelous Workflows
There are a couple of techniques that I have been using a lot recently and give me a good, quick turnaround from high poly detailed mesh...


Tech - Week Ten
This last week has most been finishing the graffiti decals I started at the end of week 9. I’ve now added a lot more functionality to the...


Art - We hit a Barrier
Finally having some fun in substance painter and getting near final assets into the level, I just finished this barrier, I'm not happy...


Tech - Week Nine
The random asset location tool is exactly what it says it is. It’s a tool. One that gives an asset a random location. Well not completely...


Art - High Poly Shenanigans
I keep forgetting to show some of the assets I've actually made a good start on. Over the building mesh weeks I was struggling to get the...


Tech – Week Eight
This week I have been continuing my work on the Spline tool from last week. The major addition I have added to the tool from last week is...


Limitations of Blueprint
“The Blueprints Visual Scripting system in Unreal Engine is a complete gameplay scripting system based on the concept of using a...


Tech - Week Seven
Now this is where I have to draw a line… quite literally, I’ve been working with splines for the past week. Moving the spline tool...