![](https://static.wixstatic.com/media/4d824d_836a90ed90dd4137a64a32c8cc8c0625.jpg/v1/fill/w_250,h_250,fp_0.50_0.50,q_30,blur_30,enc_auto/4d824d_836a90ed90dd4137a64a32c8cc8c0625.webp)
![Art - Rejig time](https://static.wixstatic.com/media/4d824d_836a90ed90dd4137a64a32c8cc8c0625.jpg/v1/fill/w_330,h_186,fp_0.50_0.50,q_90,enc_auto/4d824d_836a90ed90dd4137a64a32c8cc8c0625.webp)
Art - Rejig time
This past week I have had some great feedback and critique on the project. Unfortunately this all points to something I was expecting but...
![Tech - Week Eleven](https://static.wixstatic.com/media/4d824d_0745e2f742fa4ac79b9a70049faaed7d.png/v1/fill/w_329,h_185,fp_0.50_0.50,q_95,enc_auto/4d824d_0745e2f742fa4ac79b9a70049faaed7d.webp)
Tech - Week Eleven
Continuing on making decals, this week, I have been working on road markings. Road markings are a surprisingly interesting dilemma. Do...
![Art - Marvelous Workflows](https://static.wixstatic.com/media/4d824d_03d1d0200e5e45b7a8b24cc21496f98b.png/v1/fill/w_330,h_377,fp_0.50_0.50,q_95,enc_auto/4d824d_03d1d0200e5e45b7a8b24cc21496f98b.webp)
Art - Marvelous Workflows
There are a couple of techniques that I have been using a lot recently and give me a good, quick turnaround from high poly detailed mesh...
![Tech - Week Ten](https://static.wixstatic.com/media/4d824d_1331d1092f0d4d18964a3be92deee561.png/v1/fill/w_329,h_185,fp_0.50_0.50,q_95,enc_auto/4d824d_1331d1092f0d4d18964a3be92deee561.webp)
Tech - Week Ten
This last week has most been finishing the graffiti decals I started at the end of week 9. I’ve now added a lot more functionality to the...
![](https://static.wixstatic.com/media/4d824d_bea8aeb33b1b495b89a5836c2a0843b5.jpg/v1/fill/w_250,h_250,fp_0.50_0.50,q_30,blur_30,enc_auto/4d824d_bea8aeb33b1b495b89a5836c2a0843b5.webp)
![Art - We hit a Barrier](https://static.wixstatic.com/media/4d824d_bea8aeb33b1b495b89a5836c2a0843b5.jpg/v1/fill/w_330,h_186,fp_0.50_0.50,q_90,enc_auto/4d824d_bea8aeb33b1b495b89a5836c2a0843b5.webp)
Art - We hit a Barrier
Finally having some fun in substance painter and getting near final assets into the level, I just finished this barrier, I'm not happy...
![Tech - Week Nine](https://static.wixstatic.com/media/4d824d_a276c294b192416199a59317a2716b26.webp)
Tech - Week Nine
The random asset location tool is exactly what it says it is. It’s a tool. One that gives an asset a random location. Well not completely...
![Art - High Poly Shenanigans](https://static.wixstatic.com/media/4d824d_c66f3e66e537420b8837ea2bb3509cc0.png/v1/fill/w_330,h_186,fp_0.50_0.50,q_95,enc_auto/4d824d_c66f3e66e537420b8837ea2bb3509cc0.webp)
Art - High Poly Shenanigans
I keep forgetting to show some of the assets I've actually made a good start on. Over the building mesh weeks I was struggling to get the...
![Tech – Week Eight](https://static.wixstatic.com/media/4d824d_eae59c3478d74752ab4e80a27a2d61ff.png/v1/fill/w_329,h_185,fp_0.50_0.50,q_95,enc_auto/4d824d_eae59c3478d74752ab4e80a27a2d61ff.webp)
Tech – Week Eight
This week I have been continuing my work on the Spline tool from last week. The major addition I have added to the tool from last week is...
![Limitations of Blueprint](https://static.wixstatic.com/media/4d824d_36b77eb952774e4dbf0e3f68785be433.png/v1/fill/w_330,h_186,fp_0.50_0.50,q_95,enc_auto/4d824d_36b77eb952774e4dbf0e3f68785be433.webp)
Limitations of Blueprint
“The Blueprints Visual Scripting system in Unreal Engine is a complete gameplay scripting system based on the concept of using a...
![Tech - Week Seven](https://static.wixstatic.com/media/4d824d_c104c0f4744f4f92ab9b712528e15d7b.png/v1/fill/w_329,h_185,fp_0.50_0.50,q_95,enc_auto/4d824d_c104c0f4744f4f92ab9b712528e15d7b.webp)
Tech - Week Seven
Now this is where I have to draw a line… quite literally, I’ve been working with splines for the past week. Moving the spline tool...