Art - Post Mortem
Introduction/Overview Elliott and I have created an environment pack for a near-future slum with a European/British Slant, the overall...
Art - Final Renders and Flythrough
We're working on sound with a masters student over the next week and should have some immersive sound for the VR version we're showing at...
Tech - Post-Mortem
Introduction The goal for the project was to create an Environment pack aimed at the Unreal Engine marketplace. This would consist of a...
Art - Asset Pack Finalised!
The asset Pack is at last finalised and the next week will just be touching up lighting, working on the flythrough and various other...
Art - First Pass Marketing Assets
So one of the important goals was to get the first pass of screenshots and flythroughs done well in advance of hand-in so that they could...
Art - Sandbags
Once again I started out with Zbrush's Zmodeller brush for all of these assets. Then I took them into Substance painter and went to town....
Tech - Week Sixteen
Continuing on from last week’s work on the ocean shader I have used the combined height maps, not only for displacement and normal map...
Art - Sofa
So with the last few large, hero type assets left to make I got straight into zbrush and started to play with the Zmodeller brush. Baked...