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![Art - Post Mortem](https://static.wixstatic.com/media/4d824d_c02d9655179247148a5b8cf942c5e8f4.jpg/v1/fill/w_330,h_467,fp_0.50_0.50,q_90,enc_auto/4d824d_c02d9655179247148a5b8cf942c5e8f4.webp)
Art - Post Mortem
Introduction/Overview Elliott and I have created an environment pack for a near-future slum with a European/British Slant, the overall...
![](https://static.wixstatic.com/media/4d824d_e5270fbfbf9f4ff486ae75d75dd5db95.jpg/v1/fill/w_250,h_250,fp_0.50_0.50,q_30,blur_30,enc_auto/4d824d_e5270fbfbf9f4ff486ae75d75dd5db95.webp)
![Art - Final Renders and Flythrough](https://static.wixstatic.com/media/4d824d_e5270fbfbf9f4ff486ae75d75dd5db95.jpg/v1/fill/w_329,h_185,fp_0.50_0.50,q_90,enc_auto/4d824d_e5270fbfbf9f4ff486ae75d75dd5db95.webp)
Art - Final Renders and Flythrough
We're working on sound with a masters student over the next week and should have some immersive sound for the VR version we're showing at...
Tech - Post-Mortem
Introduction The goal for the project was to create an Environment pack aimed at the Unreal Engine marketplace. This would consist of a...
![](https://static.wixstatic.com/media/4d824d_9206e89d09d04eb9a14be24dff7d3ae4.jpg/v1/fill/w_250,h_250,fp_0.50_0.50,q_30,blur_30,enc_auto/4d824d_9206e89d09d04eb9a14be24dff7d3ae4.webp)
![Art - Asset Pack Finalised!](https://static.wixstatic.com/media/4d824d_9206e89d09d04eb9a14be24dff7d3ae4.jpg/v1/fill/w_329,h_185,fp_0.50_0.50,q_90,enc_auto/4d824d_9206e89d09d04eb9a14be24dff7d3ae4.webp)
Art - Asset Pack Finalised!
The asset Pack is at last finalised and the next week will just be touching up lighting, working on the flythrough and various other...
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![Art - First Pass Marketing Assets](https://static.wixstatic.com/media/4d824d_d6d33215815a4df7bf3f16fb55b725cb.jpg/v1/fill/w_330,h_186,fp_0.50_0.50,q_90,enc_auto/4d824d_d6d33215815a4df7bf3f16fb55b725cb.webp)
Art - First Pass Marketing Assets
So one of the important goals was to get the first pass of screenshots and flythroughs done well in advance of hand-in so that they could...
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![Art - Sandbags](https://static.wixstatic.com/media/4d824d_2c49d14a168b4143a200188228c5480c.jpg/v1/fill/w_329,h_205,fp_0.50_0.50,q_90,enc_auto/4d824d_2c49d14a168b4143a200188228c5480c.webp)
Art - Sandbags
Once again I started out with Zbrush's Zmodeller brush for all of these assets. Then I took them into Substance painter and went to town....
![Tech - Week Sixteen](https://static.wixstatic.com/media/4d824d_65f872c5ea3549b5b641c236abcd2c3c.png/v1/fill/w_330,h_186,fp_0.50_0.50,q_95,enc_auto/4d824d_65f872c5ea3549b5b641c236abcd2c3c.webp)
Tech - Week Sixteen
Continuing on from last week’s work on the ocean shader I have used the combined height maps, not only for displacement and normal map...
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![Art - Sofa](https://static.wixstatic.com/media/4d824d_64b079320eb74d599c03001b5d30ea72.jpg/v1/fill/w_329,h_199,fp_0.50_0.50,q_90,enc_auto/4d824d_64b079320eb74d599c03001b5d30ea72.webp)
Art - Sofa
So with the last few large, hero type assets left to make I got straight into zbrush and started to play with the Zmodeller brush. Baked...
![Tech - Week Fifteen](https://static.wixstatic.com/media/4d824d_5d1bf3e86112442c82ba61235633f4c9.png/v1/fill/w_330,h_186,fp_0.50_0.50,q_95,enc_auto/4d824d_5d1bf3e86112442c82ba61235633f4c9.webp)
Tech - Week Fifteen
As I talked about in last week’s blog post I have been looking into updating the modular building tool. Following on from last week I...
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![Art - Lighting Update](https://static.wixstatic.com/media/4d824d_bc9f8ed4b49541378ccff05423758da2.jpg/v1/fill/w_329,h_185,fp_0.50_0.50,q_90,enc_auto/4d824d_bc9f8ed4b49541378ccff05423758da2.webp)
Art - Lighting Update
So after talking to a few people about the lighting in the last post I have worked up a night time lighting situation and I'm going to...