

Tech - Week Nine
The random asset location tool is exactly what it says it is. It’s a tool. One that gives an asset a random location. Well not completely...


Art - High Poly Shenanigans
I keep forgetting to show some of the assets I've actually made a good start on. Over the building mesh weeks I was struggling to get the...


Tech – Week Eight
This week I have been continuing my work on the Spline tool from last week. The major addition I have added to the tool from last week is...


Limitations of Blueprint
“The Blueprints Visual Scripting system in Unreal Engine is a complete gameplay scripting system based on the concept of using a...


Tech - Week Seven
Now this is where I have to draw a line… quite literally, I’ve been working with splines for the past week. Moving the spline tool...


Art - Using the Building System
So with a bit of an update on the art direction of the enviornment and Elliott's Bluprint to make buildings I managed to get the first...


Art - Inspiration
I really want to make sure the previous history of the city is clear. Make the viewer understand that the citizens of the city have...


Tech - Week Six
I did a thing, so we now have a somewhat finished tool. The Modular Building tool that I’ve been working on for the past 2 weeks I’m now...


Art - Materials and Lego set
After some critique I have done a second pass on some of the materials to try and get them to the level I wanted them. I did a lot of...


Tech - Week Five
This past week I have been working on the Modular Building Tool. The base functionality of the tool I had already built in the first few...