Tech - Post-Mortem
Introduction The goal for the project was to create an Environment pack aimed at the Unreal Engine marketplace. This would consist of a...


Tech - Week Sixteen
Continuing on from last week’s work on the ocean shader I have used the combined height maps, not only for displacement and normal map...


Tech - Week Fifteen
As I talked about in last week’s blog post I have been looking into updating the modular building tool. Following on from last week I...


Tech – Week Fourteen
The modular building tool works and fundamentally does its job but after being used by Kit to build the demo environment he has come...


Tech - Week Thirteen
The past week I have been working on furthering and refining the particle effects from the week before. Starting to use blueprint to add...


Tech - Week Twelve
Particle effects are a quick and relatively easy way to get movement into an otherwise still lifeless environment. The past week I have...


Tech - Week Eleven
Continuing on making decals, this week, I have been working on road markings. Road markings are a surprisingly interesting dilemma. Do...


Tech - Week Ten
This last week has most been finishing the graffiti decals I started at the end of week 9. I’ve now added a lot more functionality to the...


Tech - Week Nine
The random asset location tool is exactly what it says it is. It’s a tool. One that gives an asset a random location. Well not completely...


Tech – Week Eight
This week I have been continuing my work on the Spline tool from last week. The major addition I have added to the tool from last week is...