Tech - Week Sixteen
Continuing on from last week’s work on the ocean shader I have used the combined height maps, not only for displacement and normal map...
Tech - Week Fifteen
As I talked about in last week’s blog post I have been looking into updating the modular building tool. Following on from last week I...
Tech - Week Ten
This last week has most been finishing the graffiti decals I started at the end of week 9. I’ve now added a lot more functionality to the...
Tech - Week Nine
The random asset location tool is exactly what it says it is. It’s a tool. One that gives an asset a random location. Well not completely...
Tech – Week Eight
This week I have been continuing my work on the Spline tool from last week. The major addition I have added to the tool from last week is...
Art - Materials and Lego set
After some critique I have done a second pass on some of the materials to try and get them to the level I wanted them. I did a lot of...
Tech - Week Four
Following on from last week we have still had our focus on materials this week. I have managed to get the Ocean shader working to a point...
Art - Material Update and a Concept
So I spent a couple of weeks working on getting some base materials down and sorting some things out for the tileset. I've had some...
Tech - Week Three
I started this week by getting to know substance designer and how it works. Apart from doing the very basics in 3ds Max I have previously...
Loads of Nodes
So this week we are working hard on creating a library of materials to be used both for the MaterialPack and for individual assets. We...