![Tech - Week Sixteen](https://static.wixstatic.com/media/4d824d_65f872c5ea3549b5b641c236abcd2c3c.png/v1/fill/w_330,h_186,fp_0.50_0.50,q_95,enc_auto/4d824d_65f872c5ea3549b5b641c236abcd2c3c.webp)
Tech - Week Sixteen
Continuing on from last week’s work on the ocean shader I have used the combined height maps, not only for displacement and normal map...
![Tech - Week Fifteen](https://static.wixstatic.com/media/4d824d_5d1bf3e86112442c82ba61235633f4c9.png/v1/fill/w_329,h_185,fp_0.50_0.50,q_95,enc_auto/4d824d_5d1bf3e86112442c82ba61235633f4c9.webp)
Tech - Week Fifteen
As I talked about in last week’s blog post I have been looking into updating the modular building tool. Following on from last week I...
![Tech – Week Fourteen](https://static.wixstatic.com/media/4d824d_331b3a80ca9c4392b9b6538dc67814ac.png/v1/fill/w_330,h_186,fp_0.50_0.50,q_95,enc_auto/4d824d_331b3a80ca9c4392b9b6538dc67814ac.webp)
Tech – Week Fourteen
The modular building tool works and fundamentally does its job but after being used by Kit to build the demo environment he has come...
![Tech - Week Thirteen](https://static.wixstatic.com/media/4d824d_69eff82e1b894f378833e412a83a69d8.webp)
Tech - Week Thirteen
The past week I have been working on furthering and refining the particle effects from the week before. Starting to use blueprint to add...
![Tech - Week Twelve](https://static.wixstatic.com/media/4d824d_2c28d0bce1ab4bebbac9a63d8412dc9d.webp)
Tech - Week Twelve
Particle effects are a quick and relatively easy way to get movement into an otherwise still lifeless environment. The past week I have...
![Tech - Week Eleven](https://static.wixstatic.com/media/4d824d_0745e2f742fa4ac79b9a70049faaed7d.png/v1/fill/w_329,h_185,fp_0.50_0.50,q_95,enc_auto/4d824d_0745e2f742fa4ac79b9a70049faaed7d.webp)
Tech - Week Eleven
Continuing on making decals, this week, I have been working on road markings. Road markings are a surprisingly interesting dilemma. Do...
![Tech - Week Ten](https://static.wixstatic.com/media/4d824d_1331d1092f0d4d18964a3be92deee561.png/v1/fill/w_330,h_186,fp_0.50_0.50,q_95,enc_auto/4d824d_1331d1092f0d4d18964a3be92deee561.webp)
Tech - Week Ten
This last week has most been finishing the graffiti decals I started at the end of week 9. I’ve now added a lot more functionality to the...
![Tech – Week Eight](https://static.wixstatic.com/media/4d824d_eae59c3478d74752ab4e80a27a2d61ff.png/v1/fill/w_329,h_185,fp_0.50_0.50,q_95,enc_auto/4d824d_eae59c3478d74752ab4e80a27a2d61ff.webp)
Tech – Week Eight
This week I have been continuing my work on the Spline tool from last week. The major addition I have added to the tool from last week is...
![Limitations of Blueprint](https://static.wixstatic.com/media/4d824d_36b77eb952774e4dbf0e3f68785be433.png/v1/fill/w_330,h_186,fp_0.50_0.50,q_95,enc_auto/4d824d_36b77eb952774e4dbf0e3f68785be433.webp)
Limitations of Blueprint
“The Blueprints Visual Scripting system in Unreal Engine is a complete gameplay scripting system based on the concept of using a...
![Tech - Week Seven](https://static.wixstatic.com/media/4d824d_c104c0f4744f4f92ab9b712528e15d7b.png/v1/fill/w_329,h_185,fp_0.50_0.50,q_95,enc_auto/4d824d_c104c0f4744f4f92ab9b712528e15d7b.webp)
Tech - Week Seven
Now this is where I have to draw a line… quite literally, I’ve been working with splines for the past week. Moving the spline tool...