

Tech - Week Sixteen
Continuing on from last week’s work on the ocean shader I have used the combined height maps, not only for displacement and normal map...


Tech – Week Fourteen
The modular building tool works and fundamentally does its job but after being used by Kit to build the demo environment he has come...


Tech - Week Twelve
Particle effects are a quick and relatively easy way to get movement into an otherwise still lifeless environment. The past week I have...


Tech - Week Eleven
Continuing on making decals, this week, I have been working on road markings. Road markings are a surprisingly interesting dilemma. Do...


Tech - Week Ten
This last week has most been finishing the graffiti decals I started at the end of week 9. I’ve now added a lot more functionality to the...


Tech - Week Nine
The random asset location tool is exactly what it says it is. It’s a tool. One that gives an asset a random location. Well not completely...


Tech – Week Eight
This week I have been continuing my work on the Spline tool from last week. The major addition I have added to the tool from last week is...


Limitations of Blueprint
“The Blueprints Visual Scripting system in Unreal Engine is a complete gameplay scripting system based on the concept of using a...


Tech - Week Seven
Now this is where I have to draw a line… quite literally, I’ve been working with splines for the past week. Moving the spline tool...


Tech - Week Six
I did a thing, so we now have a somewhat finished tool. The Modular Building tool that I’ve been working on for the past 2 weeks I’m now...